6/4/2023 0 Comments Quake wars![]() ![]() Games are always supposed to be about having fun, and if you have a product that you put together that simply isn't enjoyable for you or anyone else, then it's not really served it's purpose.Īdditionally, I should say that I'm fairly pleased with the art style and visuals we were able to put together. Much like any other game developer, I'm just pleased that it's fun to play. Tribal Wars Interview at Splash Damage! The interview with Tribal Wars artist Alex "Arcanox" Halchuk goes into detail on how the idea for this mod came about, the features, weapons and much more! What aspect of Tribal Wars are you most proud of? The Tribal Wars mod for ET: QUAKE Wars had a recent release, and you can get a ton of info on what it took to make the mod and much more in the new Thursday, 8 April, 2010 – Planet Quake Newsĥ:55 PST | | Print News | Category: Quake Wars News z is now bound to 3rd/1st person toggle.Viewing distance of players has been increased.Tracers have an additional sprite to improve visibility.Reduction in the Splash Radius of Ion Rifle.Slight increase on hitbox size on Blaster, Gatling.Ion Projectiles inherit motion in all directions.Default Energy Recharge rate changed from 9, to 11. ![]() Here’s a peek at the changes the new patch brings: The new v1.1 patch is available on the Tribal Wars site as well as their slot on Mod DB, so pick your source and scoop away. There’s been an update to the Tribal Wars mod for ET: QUAKE Wars, and it brings a mix of bug fixes, tweaks and new features! This mod aims to bring the action of Starsiege: Tribes and Unreal Tournament to the QUAKE Wars scene, and the recent releases go a long way toward that goal. MD5 Exporter nor for Blender 2.63+ ĥ:19 PST | | Print News | Category: Quake IV News - Quake Wars News - Quake GPL Wednesday, 30 May, 2012 – Planet Quake News Overview of player classes, weapons, vehicles and depolyable units for both the Global Defense Forces and Strogg Forces.Įverything from official patches to mod files, we've got'em for you! Overview of the four campaigns and twelve maps including a topical view of each map and objectives. Quick summeries of the current game units including player classes, weapons, and depolyable units. Lots of the frequently asked questions about Quake Wars answered by Kevin Cloud of id Software and Paul General Information all about Quake Wars including description, game synopsis, and feature breakdown. Some concept artwork, progress images, and in-game screenshots. How did the current state of ET Quake Wars strike Pappy-R? Find out in his report back from the press tour. Here at PlanetQuake we have just what you need to find out what Enemy Territory: QUAKE Wars ia all about! To find the Wolf3D room, push on the correct part of the correct wall, just like in the original (that might be a hint to hug the walls and run around hitting the action key!).Game Information: Enemy Territory: Quake Wars They look like Quake switches and make the Quake sound. If you're interested in how to find the two know secret rooms, do so like you would in the original games: for the Quake room you find three hidden switches. I'm expecting people to find a Doom room and a Doom 3 room but don't quote me on that. It's a neat contrast, in game, between Quake and Rage (Quake came out about 17 years ago). Pretty neat! shows the Easter egg but doesn't say if you can go any further. While I can't confirm first hand (haven't bought Rage yet), there's the Quake skill select map inside Rage. Id seems to have finally gone back to really sweet Easter eggs in their games. New Quake 1 Map: Catatonic Fits Of Despair by RickyT23 ģ:51 PST | | Print News | Category: Quake News Monday, 20 August, 2012 – Planet Quake News Not happy with just offering up some of the hottest single PC gaming had ever seen, the Quake multiplayer has become the high water mark for Deathmatch action and remains much more than a mere "cult classic" even now, ten years later!Īll hail Quake and the games, mods and infested new worlds it has inspired. As a "Slipgate" warrior you travel through dimensions of horro blasting all in your path with weapons that have since become classic to the genre. The single player levels took us through a tapestry of dimensional worlds where evil setup shop and marked Earth as it's next stop. Quake was our first trip into a fully 3D universe and the minds at id definately had plans for us. Although the developer, id Software, had experienced serious success with it's previous titles like DOOM and Wolfenstein, Quake was to become more than just another addition to the growing FPS scene. Back in the summer of 1996 the earth was to experience it's first Quake. ![]()
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